It seems unlikely, from today's perspective, that a rudimentary site featuring a daily workout, a daily link to other fitness sites, and occasionally a photo of an athlete could generate a passionate viral following.But then you probably haven't tried a WOD. To a skeptical initiate, the commitment to the WOD seems odd: It might be just 10 minutes of alternating five reps of deadlifts with 100-yard sprints. Simple enough, you think, as you picture yourself running around like a beheaded, powerlifting chicken. (In conventional gyms, CrossFit workouts draw stares.) But when you actually do that workout, halfway through you hit the baptismal version of what early CrossFitters fondly called the mess-you-up moment--the recognition that there's devilish magic in this offbeat combination. In a few minutes, you're the sorest you've been in years. You're not sure you will survive. It's an adrenaline rush. For anyone bored with standard weights routines or the elliptical, it's addictive.
Instead, introduce one new food every three days, since food sensitivities can take up to three days to show symptoms, and write down how you're feeling each day. "Keep portions small and enjoy new foods along with the old foods that were allowed," says Shapiro. "Remind yourself to start slow – you can now eat these foods regularly so there is no need to overindulge."
This 2003 CrossFit Journal article captures an early conception of a universal, multi-event test of fitness that laid the foundation for CrossFit competition, including what would become the CrossFit Open and the CrossFit Games. The design requirements for such a test "included but were not limited to the following: quantifiable results; consistency with the CrossFit fitness concept; raising our commitment to improving absolute strength, relative strength, and gymnastic foundations; balancing intrinsic abilities of smaller and larger athletes; emphasizing exercises critical to and foundational to advanced training; mixing training demands within each test and, of course, over the total competition; a design that would identify an athlete’s weaknesses and possibly stand as a workout plan for improving overall fitness; and, finally, we wanted to design a competition that would be 'hard as hell.'"